
“ A Home Below stands out for its unique blend of environmental storytelling, thoughtful gameplay, and serene exploration. Hermit House’s passion and dedication are evident in every aspect of the game’s design. ” Gamer Social Club
Build Date
08/05/2025
Category
Physics, Procedural, Shaders, UI
Engine
Unity
Language
C#
Core Dynamic
3D Platforming



9 months of full-time development has resulted in a demo we are showing to publishers, which we have showcased at EGX, PG Connects and London Game Festival.


The core experience is a 3D 3rd person platformer, where you play as a hermit crab exploring the environment of an underwater house. This has involved building my own custom physics system, procedural animation (for 6 legs and 8 on an octopus) and creature herding mechanics. For visuals, I have built a custom toon lighting model, dynamic grass shader, caustics, and bubble particles. For UI, I built a custom text reader and bestiary interface. For music and SFX a playback system. These systems function on both console controllers and PC.
See the gameplay video below, or visit our Steam page for more information.
Key Features
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Xbox controller or mouse and keyboard
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Procedural animation (6 legs and 8 arms)
- AI agent herding system
- Custom physics system
- Custom toon lighting model
- Dynamic interactive grass
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Dynamic interactive bubbles
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Caustics shader
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UI: text reader
- UI: bestiary
- Music: playback system