“ A Home Below stands out for its unique blend of environmental storytelling, thoughtful gameplay, and serene exploration. Hermit House’s passion and dedication are evident in every aspect of the game’s design. ” Gamer Social Club

Build Date
08/05/2025 
Category
Physics, Procedural, Shaders, UI
Engine
Unity
Language
C#
Core Dynamic
3D Platforming
   


I am a co-founder of Hermit House. A Home Below is our first commercial game. So far this project has secured £33,500 in funding from UK Games Fund, through the Tranzfuser accelerator programme and Prototype Fund. As the sole programmer in the 5-person team, I am project manager and lead development. To do this I maintain several shared Trello boards and organise regular team meetings online and in-person.

9 months of full-time development has resulted in a demo we are showing to publishers, which we have showcased at EGX, PG Connects and London Game Festival.


The core experience is a 3D 3rd person platformer, where you play as a hermit crab exploring the environment of an underwater house. This has involved building my own custom physics system, procedural animation (for 6 legs and 8 on an octopus) and creature herding mechanics. For visuals, I have built a custom toon lighting model, dynamic grass shader, caustics, and bubble particles. For UI, I built a custom text reader and bestiary interface. For music and SFX a playback system. These systems function on both console controllers and PC.

See the gameplay video below, or visit our Steam page for more information.

Key Features


  • Xbox controller or mouse and keyboard
  • Procedural animation (6 legs and 8 arms)
  • AI agent herding system
  • Custom physics system
  • Custom toon lighting model
  • Dynamic interactive grass
  • Dynamic interactive bubbles
  • Caustics shader
  • UI: text reader
  • UI: bestiary
  • Music: playback system





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